AT HOME IN SPACE Thad Stone was like no other man on Earth. Born with superhuman powers, he knew from his earliest days that he had been sired by no mortal man... In the world of 2081, Thad sets out to find his father - a search that carries him into the farthest reaches of interstellar space. The search is long, and at its end Thad discovers just why he had been given his superhuman powers...
A Mystery for Ghost Hunters! When Betsy's Aunt Maggie wants to drag her along on a ghost hunting excursion at the local abandoned tuberculosis hospital she isn't sure if she quite believes in ghosts. When she comes upon a fresh spirit in the form of a body, she starts to rethink about what really is haunting the hospital. Betsy must solve the murder in spite of her father, who is a lieutenant on the Pecan Bayou Police Force, town citizens worried about the effect of the occult on their children, and handsome stranger from Dallas. How do you get blood out of a silk blouse? Betsy Livingston can tell you in her newspaper column, "The Happy Hinter". When she's not writing, or taking care of her young son, she's busy solving mysteries in the tiny Texas town of Pecan Bayou.
Tales From the Wrong Side is a modern fantasy fiction book with a unique take on the divide between the world of the common people and the dark and often turbulent world of the occult and super-natural. The characters in the book may resemble people you know, they may resemble people you have met when you are out late at night, they may be next to you at the bar before last call. So with that I would like to welcome all of you to The Wrong Side, and I hope you enjoy looking through the window into this world. I am going to be releasing this book as an inexpensive serial, much the way that the Victorian authors of old did. I am going to strive to have a new chapter up each month, and I hope all of you enjoy these tales.
This book reveals more secrets about the history of Japanese games than ever before, with 36 interviewees and exclusive archive photos. Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles.